#version 410 core
layout (vertices = 3) out;

void main(void)
{
    if (gl_InvocationID == 0) {

        gl_TessLevelInner[0] = 3.0;
        gl_TessLevelOuter[0] = 3.0;
        gl_TessLevelOuter[1] = 3.0;
        gl_TessLevelOuter[2] = 3.0;
    }

    gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}
